Glossary #45 – Open source

Open source: refers to a computer program in which the source code is available to the general public for use and/or modification from its original design. Open source code is typically created as a collaborative effort in which programmers improve upon the code and share the changes within the community. As …

Glossary #44 – Dashboard

Dashboard: In technology, a dashboard is a user interface that organizes and presents information in a way that is easy to read. Most computer dashboards are more likely to be interactive and may contain several graphical links to other web pages, sites or pages. For example: The student dashboard contains links that take the …

Glossary #43 – Creative commons

Creative commons: is a non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share. It’s free, easy-to-use copyright licenses provide a simple, standardized way to give the public permission to share and use your creative work and you set the sharing conditions. …

Glossary #41 – Android

Android: Android is an operating system and designed primarily for touchscreen mobile devices such as smartphones and tablet computers. Despite being primarily designed for phones and tablets, it has been also used in televisions, games consoles, digital cameras and other electronics. For example: Samsung and HTC run Android operated smartphones whereas iPhones …

Glossary #40 – Digital native

Digital Native: A person for whom digital technologies already existed when they were born, and hence has grown up with digital technology such as computers, the Internet and smart/mobile phone. For example: It has been assumed that young people are naturally digitally savvy and are classed as digital natives because they …

Glossary #39 – Branching

Branching: A particular structure of delivering content in a way that depends on the choices a student or learner makes. This type of structure is very good way of presenting case studies or scenarios. For example: The game ‘Consequences’ works in the same way- a student may choose ‘yes’ or ‘no’ to the question …

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